The Convention applies in international cases to exclusive choice of court agreements concluded in civil or commercial matters. Broadly speaking, it was agreed that courts ought to respect exclusive choice of court agreements. The subject matter of the Convention is a sub-set of the judgments project on which members could agree. The more ambitious ‘ judgments project’, which continues to seek harmonisation of domestic principles on the exercise of jurisdiction and recognition and enforcement of foreign judgments, has had less success at the Hague Conference. It is a piecemeal solution directed to the broader problem of the overlapping jurisdiction of courts in respect of matters with a foreign element. The Convention is a product of negotiations at the Hague Conference on Private International Law-an organisation dedicated to the international harmonisation of principles of private international law. It appears that the International Civil Law Act will come into existence in 2017. The Convention would be implemented through an ‘International Civil Law Act’. In November 2016, Parliament’s Joint Standing Committee on Treaties recommended accession to the Convention on Choice of Court Agreements (Convention). Recent events suggest that Australian principles of private international law in respect of choice of court agreements are about to change. These ‘choice of court agreements’ are now a standard and important component of modern contracts. Parties to a commercial transaction can take account of this risk by incorporating a choice of forum into their agreement. Don’t worry though, as any crafting progress you’ve made is retained from one to another.Parties litigate about where to litigate because venue matters: the identity of the forum in which a dispute is determined can have a substantive impact on the outcome of that dispute. When one dies, another steps forward to carry on the fight. Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive. Flee from void whales and pirates, and politely avoid the hungry hermits. Navigate your tiny escape pod through the vast nebula. Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard. Move carefully through the dangerous ships, searching for supplies and manipulating control systems. On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage. And then you must carry out that strategy in the face of strange and terrible enemies. You make the decisions: where to go, what to do and who to fight. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire.
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